Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] < y[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] > y[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] >= y[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] == y[i];
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = x[i] != y[i];
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v)
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{
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bool Result = false;
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for(length_t i = 0; i < L; ++i)
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Result = Result || v[i];
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v)
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{
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bool Result = true;
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for(length_t i = 0; i < L; ++i)
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Result = Result && v[i];
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
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{
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vec<L, bool, Q> Result(true);
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for(length_t i = 0; i < L; ++i)
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Result[i] = !v[i];
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return Result;
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "func_vector_relational_simd.inl"
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#endif
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