Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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/// @ref core
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/// @file glm/detail/func_packing.inl
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#include "../common.hpp"
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#include "type_half.hpp"
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namespace glm
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{
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GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
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{
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union
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{
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unsigned short in[2];
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uint out;
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} u;
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vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
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{
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union
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{
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uint in;
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unsigned short out[2];
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} u;
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u.in = p;
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return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
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}
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GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
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{
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union
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{
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signed short in[2];
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uint out;
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} u;
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vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
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{
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union
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{
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uint in;
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signed short out[2];
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} u;
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u.in = p;
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return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
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{
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union
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{
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unsigned char in[4];
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uint out;
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} u;
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vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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u.in[2] = result[2];
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u.in[3] = result[3];
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
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{
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union
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{
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uint in;
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unsigned char out[4];
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} u;
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u.in = p;
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return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
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}
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GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
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{
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union
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{
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signed char in[4];
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uint out;
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} u;
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vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
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u.in[0] = result[0];
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u.in[1] = result[1];
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u.in[2] = result[2];
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u.in[3] = result[3];
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return u.out;
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}
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GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
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{
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union
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{
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uint in;
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signed char out[4];
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} u;
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u.in = p;
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return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
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{
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union
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{
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uint in[2];
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double out;
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} u;
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u.in[0] = v[0];
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u.in[1] = v[1];
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return u.out;
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}
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GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
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{
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union
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{
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double in;
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uint out[2];
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} u;
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u.in = v;
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return uvec2(u.out[0], u.out[1]);
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}
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GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
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{
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union
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{
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signed short in[2];
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uint out;
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} u;
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u.in[0] = detail::toFloat16(v.x);
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u.in[1] = detail::toFloat16(v.y);
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return u.out;
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}
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
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{
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union
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{
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uint in;
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signed short out[2];
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} u;
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u.in = v;
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return vec2(
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detail::toFloat32(u.out[0]),
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detail::toFloat32(u.out[1]));
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "func_packing_simd.inl"
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#endif
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