Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.

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2026-09-13 19:44:26 +02:00
commit 62abf4d5d6
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#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "../geometric.hpp"
#include "../simd/matrix.h"
#include <cstring>
namespace glm{
namespace detail
{
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<qualifier Q>
struct compute_matrixCompMult<4, 4, float, Q, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
{
mat<4, 4, float, Q> Result;
glm_mat4_matrixCompMult(
&x[0].data,
&y[0].data,
&Result[0].data);
return Result;
}
};
# endif
template<qualifier Q>
struct compute_transpose<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_transpose(&m[0].data, &Result[0].data);
return Result;
}
};
template<qualifier Q>
struct compute_transpose<3, 3, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<3, 3, float, Q> call(mat<3, 3, float, Q> const& m)
{
mat<3, 3, float, Q> Result;
glm_mat3_transpose(&m[0].data, &Result[0].data);
return Result;
}
};
template<qualifier Q>
struct compute_determinant<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
}
};
template<qualifier Q>
struct compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_inverse(&m[0].data, &Result[0].data);
return Result;
}
};
}//namespace detail
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_lowp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_mediump> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_highp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
# endif
}//namespace glm
#elif GLM_ARCH & GLM_ARCH_NEON_BIT
namespace glm {
#if GLM_LANG & GLM_LANG_CXX11_FLAG
template <qualifier Q>
GLM_FUNC_QUALIFIER
typename std::enable_if<detail::is_aligned<Q>::value, mat<4, 4, float, Q>>::type
operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2)
{
auto MulRow = [&](int l) {
float32x4_t const SrcA = m2[l].data;
float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0);
r = neon::madd_lane(r, m1[1].data, SrcA, 1);
r = neon::madd_lane(r, m1[2].data, SrcA, 2);
r = neon::madd_lane(r, m1[3].data, SrcA, 3);
return r;
};
mat<4, 4, float, aligned_highp> Result;
Result[0].data = MulRow(0);
Result[1].data = MulRow(1);
Result[2].data = MulRow(2);
Result[3].data = MulRow(3);
return Result;
}
#endif // CXX11
namespace detail
{
template<qualifier Q>
struct compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
float32x4_t const& m0 = m[0].data;
float32x4_t const& m1 = m[1].data;
float32x4_t const& m2 = m[2].data;
float32x4_t const& m3 = m[3].data;
// m[2][2] * m[3][3] - m[3][2] * m[2][3];
// m[2][2] * m[3][3] - m[3][2] * m[2][3];
// m[1][2] * m[3][3] - m[3][2] * m[1][3];
// m[1][2] * m[2][3] - m[2][2] * m[1][3];
float32x4_t Fac0;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac0 = w0 * w1 - w2 * w3;
}
// m[2][1] * m[3][3] - m[3][1] * m[2][3];
// m[2][1] * m[3][3] - m[3][1] * m[2][3];
// m[1][1] * m[3][3] - m[3][1] * m[1][3];
// m[1][1] * m[2][3] - m[2][1] * m[1][3];
float32x4_t Fac1;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac1 = w0 * w1 - w2 * w3;
}
// m[2][1] * m[3][2] - m[3][1] * m[2][2];
// m[2][1] * m[3][2] - m[3][1] * m[2][2];
// m[1][1] * m[3][2] - m[3][1] * m[1][2];
// m[1][1] * m[2][2] - m[2][1] * m[1][2];
float32x4_t Fac2;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
Fac2 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][3] - m[3][0] * m[2][3];
// m[2][0] * m[3][3] - m[3][0] * m[2][3];
// m[1][0] * m[3][3] - m[3][0] * m[1][3];
// m[1][0] * m[2][3] - m[2][0] * m[1][3];
float32x4_t Fac3;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac3 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][2] - m[3][0] * m[2][2];
// m[2][0] * m[3][2] - m[3][0] * m[2][2];
// m[1][0] * m[3][2] - m[3][0] * m[1][2];
// m[1][0] * m[2][2] - m[2][0] * m[1][2];
float32x4_t Fac4;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
Fac4 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][1] - m[3][0] * m[2][1];
// m[2][0] * m[3][1] - m[3][0] * m[2][1];
// m[1][0] * m[3][1] - m[3][0] * m[1][1];
// m[1][0] * m[2][1] - m[2][0] * m[1][1];
float32x4_t Fac5;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
Fac5 = w0 * w1 - w2 * w3;
}
float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]);
float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]);
float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]);
float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]);
float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2;
float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4;
float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5;
float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5;
float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0;
float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2;
float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3;
float32x4_t det = neon::mul_lane(r0, m0, 0);
det = neon::madd_lane(det, r1, m0, 1);
det = neon::madd_lane(det, r2, m0, 2);
det = neon::madd_lane(det, r3, m0, 3);
float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0));
mat<4, 4, float, Q> r;
r[0].data = vmulq_f32(r0, rdet);
r[1].data = vmulq_f32(r1, rdet);
r[2].data = vmulq_f32(r2, rdet);
r[3].data = vmulq_f32(r3, rdet);
return r;
}
};
}//namespace detail
}//namespace glm
#endif