Rebuild trinity visualizer from bare SDL and OpenGL to using Raylib. Added Code for serial parsing on linux. Current functionality reads incoming quaternion packet data coming in over serial and displays the values and also visualizes with a cube, connect and disconnect is implemented. Essentially rebuild the functionality of the old version with added linux support.
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#pragma once
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#include "../common.hpp"
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namespace glm{
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namespace detail
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{
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template<typename T>
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GLM_FUNC_QUALIFIER T mod289(T const& x)
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{
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return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T permute(T const& x)
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{
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return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
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{
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return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
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{
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return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
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{
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return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
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{
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return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
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{
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return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
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{
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return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
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{
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return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
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{
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return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
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{
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return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
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{
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return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
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}
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}//namespace detail
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}//namespace glm
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