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/**********************************************************************************************
*
* raylibExtras * Utilities and Shared Components for Raylib
*
* rlImGui * basic ImGui integration
*
* LICENSE: ZLIB
* Copyright (c) 2020-2021 Jeffery Myers
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "rlImGui.h"
#include "imgui_impl_raylib.h"
#include "raylib.h"
#include "rlgl.h"
#include "imgui.h"
#include <math.h>
#include <limits>
#include <cstdint>
#ifndef NO_FONT_AWESOME
#include "extras/FA6FreeSolidFontData.h"
#endif
static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
ImGuiContext* GlobalContext = nullptr;
static constexpr size_t MAX_RAYLIB_KEY = 349;
static ImGuiKey RaylibKeyMap[MAX_RAYLIB_KEY];
static bool KeyMapInitialized = false;
static bool LastFrameFocused = false;
static bool LastControlPressed = false;
static bool LastShiftPressed = false;
static bool LastAltPressed = false;
static bool LastSuperPressed = false;
// internal only functions
bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
struct ImGui_ImplRaylib_Data
{
};
ImGui_ImplRaylib_Data* ImGui_ImplRaylib_GetBackendData()
{
return ImGui::GetCurrentContext() ? static_cast<ImGui_ImplRaylib_Data*>(ImGui::GetPlatformIO().Renderer_RenderState) : nullptr;
}
void ImGui_ImplRaylib_CreateBackendData()
{
if (!ImGui::GetCurrentContext() || ImGui::GetPlatformIO().Renderer_RenderState)
return;
ImGui::GetPlatformIO().Renderer_RenderState = MemAlloc(sizeof(ImGui_ImplRaylib_Data));
}
void ImGui_ImplRaylib_FreeBackendData()
{
if (!ImGui::GetCurrentContext())
return;
MemFree(ImGui::GetPlatformIO().Renderer_RenderState);
}
Vector2 GetDisplayScale()
{
#if defined(__EMSCRIPTEN__)
return Vector2{ 1,1 };
#else
return GetWindowScaleDPI();
#endif
}
static const char* GetClipTextCallback(ImGuiContext*)
{
return GetClipboardText();
}
static void SetClipTextCallback(ImGuiContext*, const char* text)
{
SetClipboardText(text);
}
static void ImGuiNewFrame(float deltaTime)
{
ImGuiIO& io = ImGui::GetIO();
auto* platData = ImGui_ImplRaylib_GetBackendData();
if (!platData)
{
ImGui_ImplRaylib_CreateBackendData();
platData = ImGui_ImplRaylib_GetBackendData();
if (!platData)
return;
}
Vector2 resolutionScale = GetDisplayScale();
#ifndef PLATFORM_DRM
if (IsWindowFullscreen())
{
int monitor = GetCurrentMonitor();
io.DisplaySize.x = float(GetMonitorWidth(monitor));
io.DisplaySize.y = float(GetMonitorHeight(monitor));
}
else
{
io.DisplaySize.x = float(GetScreenWidth());
io.DisplaySize.y = float(GetScreenHeight());
}
#if !defined(__APPLE__)
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
resolutionScale = Vector2{ 1,1 };
#endif
#else
io.DisplaySize.x = float(GetScreenWidth());
io.DisplaySize.y = float(GetScreenHeight());
#endif
io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
if (deltaTime <= 0)
deltaTime = 0.001f;
io.DeltaTime = deltaTime;
if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors)
{
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
{
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
{
CurrentMouseCursor = imgui_cursor;
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
{
HideCursor();
}
else
{
ShowCursor();
if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
{
SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
}
}
}
}
}
}
static void ImGuiTriangleVert(const ImDrawVert& idx_vert)
{
#ifdef __cpp_designated_initializers
Color c {
.r = static_cast<unsigned char>(idx_vert.col>>0),
.g = static_cast<unsigned char>(idx_vert.col>>8),
.b = static_cast<unsigned char>(idx_vert.col>>16),
.a = static_cast<unsigned char>(idx_vert.col>>24),
};
#else
Color c {
static_cast<unsigned char>(idx_vert.col>>0),
static_cast<unsigned char>(idx_vert.col>>8),
static_cast<unsigned char>(idx_vert.col>>16),
static_cast<unsigned char>(idx_vert.col>>24),
};
#endif
rlColor4ub(c.r, c.g, c.b, c.a);
rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
}
static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx>& indexBuffer, const ImVector<ImDrawVert>& vertBuffer, ImTextureID texturePtr)
{
if (count < 3)
return;
unsigned int textureId = static_cast<unsigned int>(texturePtr);
rlBegin(RL_TRIANGLES);
rlSetTexture(textureId);
for (unsigned int i = 0; i <= (count - 3); i += 3)
{
ImDrawIdx indexA = indexBuffer[indexStart + i];
ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
ImDrawVert vertexA = vertBuffer[indexA];
ImDrawVert vertexB = vertBuffer[indexB];
ImDrawVert vertexC = vertBuffer[indexC];
ImGuiTriangleVert(vertexA);
ImGuiTriangleVert(vertexB);
ImGuiTriangleVert(vertexC);
}
rlEnd();
}
static void EnableScissor(float x, float y, float width, float height)
{
rlEnableScissorTest();
ImGuiIO& io = ImGui::GetIO();
ImVec2 scale = io.DisplayFramebufferScale;
#if !defined(__APPLE__)
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
{
scale.x = 1;
scale.y = 1;
}
#endif
rlScissor((int)(x * scale.x),
int((io.DisplaySize.y - (int)(y + height)) * scale.y),
(int)(width * scale.x),
(int)(height * scale.y));
}
static void SetupMouseCursors(void)
{
MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
}
void SetupFontAwesome(void)
{
#ifndef NO_FONT_AWESOME
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = true;
icons_config.FontDataOwnedByAtlas = false;
icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
icons_config.RasterizerMultiply = 1.0f;
icons_config.OversampleH = 2;
icons_config.OversampleV = 1;
icons_config.GlyphRanges = icons_ranges;
ImGuiIO& io = ImGui::GetIO();
float size = FONT_AWESOME_ICON_SIZE;
#if !defined(__APPLE__)
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
size *= GetDisplayScale().y;
icons_config.RasterizerMultiply = GetDisplayScale().y;
#endif
io.Fonts->AddFontFromMemoryCompressedTTF((void*)fa_solid_900_compressed_data, fa_solid_900_compressed_size, size, &icons_config, icons_ranges);
#endif
}
void SetupBackend(void)
{
ImGuiIO& io = ImGui::GetIO();
io.BackendPlatformName = "imgui_impl_raylib";
io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_RendererHasTextures;
#ifndef PLATFORM_DRM
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
#endif
io.MousePos = ImVec2(0, 0);
ImGuiPlatformIO& platformIO = ImGui::GetPlatformIO();
platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
platformIO.Platform_ClipboardUserData = nullptr;
ImGui_ImplRaylib_CreateBackendData();
}
void rlImGuiEndInitImGui(void)
{
ImGui::SetCurrentContext(GlobalContext);
SetupFontAwesome();
SetupMouseCursors();
SetupBackend();
}
static void SetupKeymap(void)
{
if (KeyMapInitialized)
return;
KeyMapInitialized = true;
memset(RaylibKeyMap, 0, MAX_RAYLIB_KEY * sizeof(ImGuiKey));
// build up a map of raylib keys to ImGuiKeys
RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
RaylibKeyMap[KEY_A] = ImGuiKey_A;
RaylibKeyMap[KEY_B] = ImGuiKey_B;
RaylibKeyMap[KEY_C] = ImGuiKey_C;
RaylibKeyMap[KEY_D] = ImGuiKey_D;
RaylibKeyMap[KEY_E] = ImGuiKey_E;
RaylibKeyMap[KEY_F] = ImGuiKey_F;
RaylibKeyMap[KEY_G] = ImGuiKey_G;
RaylibKeyMap[KEY_H] = ImGuiKey_H;
RaylibKeyMap[KEY_I] = ImGuiKey_I;
RaylibKeyMap[KEY_J] = ImGuiKey_J;
RaylibKeyMap[KEY_K] = ImGuiKey_K;
RaylibKeyMap[KEY_L] = ImGuiKey_L;
RaylibKeyMap[KEY_M] = ImGuiKey_M;
RaylibKeyMap[KEY_N] = ImGuiKey_N;
RaylibKeyMap[KEY_O] = ImGuiKey_O;
RaylibKeyMap[KEY_P] = ImGuiKey_P;
RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
RaylibKeyMap[KEY_R] = ImGuiKey_R;
RaylibKeyMap[KEY_S] = ImGuiKey_S;
RaylibKeyMap[KEY_T] = ImGuiKey_T;
RaylibKeyMap[KEY_U] = ImGuiKey_U;
RaylibKeyMap[KEY_V] = ImGuiKey_V;
RaylibKeyMap[KEY_W] = ImGuiKey_W;
RaylibKeyMap[KEY_X] = ImGuiKey_X;
RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
RaylibKeyMap[KEY_END] = ImGuiKey_End;
RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
}
static void SetupGlobals(void)
{
LastFrameFocused = IsWindowFocused();
LastControlPressed = false;
LastShiftPressed = false;
LastAltPressed = false;
LastSuperPressed = false;
}
void rlImGuiBeginInitImGui(void)
{
SetupGlobals();
if (GlobalContext == nullptr)
GlobalContext = ImGui::CreateContext(nullptr);
SetupKeymap();
ImGuiIO& io = ImGui::GetIO();
ImFontConfig defaultConfig;
static constexpr int DefaultFonSize = 13;
defaultConfig.SizePixels = DefaultFonSize;
#if !defined(__APPLE__)
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
defaultConfig.SizePixels = ceilf(defaultConfig.SizePixels * GetDisplayScale().y);
defaultConfig.RasterizerMultiply = GetDisplayScale().y;
#endif
defaultConfig.PixelSnapH = true;
io.Fonts->AddFontDefault(&defaultConfig);
}
void rlImGuiSetup(bool dark)
{
rlImGuiBeginInitImGui();
if (dark)
ImGui::StyleColorsDark();
else
ImGui::StyleColorsLight();
rlImGuiEndInitImGui();
}
void rlImGuiBegin(void)
{
ImGui::SetCurrentContext(GlobalContext);
rlImGuiBeginDelta(GetFrameTime());
}
void rlImGuiBeginDelta(float deltaTime)
{
ImGui::SetCurrentContext(GlobalContext);
ImGuiNewFrame(deltaTime);
ImGui_ImplRaylib_ProcessEvents();
ImGui::NewFrame();
}
void rlImGuiEnd(void)
{
ImGui::SetCurrentContext(GlobalContext);
ImGui::Render();
ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
}
void rlImGuiShutdown(void)
{
if (GlobalContext == nullptr)
return;
ImGui::SetCurrentContext(GlobalContext);
ImGui_ImplRaylib_Shutdown();
ImGui::DestroyContext(GlobalContext);
GlobalContext = nullptr;
}
void rlImGuiImage(const Texture* image)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
ImGui::Image(ImTextureID(image->id), ImVec2(float(image->width), float(image->height)));
}
bool rlImGuiImageButton(const char* name, const Texture* image)
{
if (!image)
return false;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(float(image->width), float(image->height)));
}
bool rlImGuiImageButtonSize(const char* name, const Texture* image, Vector2 size)
{
if (!image)
return false;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
return ImGui::ImageButton(name, ImTextureID(image->id), ImVec2(size.x, size.y));
}
void rlImGuiImageSize(const Texture* image, int width, int height)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
ImGui::Image(ImTextureID(image->id), ImVec2(float(width), float(height)));
}
void rlImGuiImageSizeV(const Texture* image, Vector2 size)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
ImGui::Image(ImTextureID(image->id), ImVec2(size.x, size.y));
}
void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
ImVec2 uv0;
ImVec2 uv1;
if (sourceRect.width < 0)
{
uv0.x = -sourceRect.x / image->width;
uv1.x = (uv0.x - float(fabs(sourceRect.width) / image->width));
}
else
{
uv0.x = sourceRect.x / image->width;
uv1.x = uv0.x + float(sourceRect.width / image->width);
}
if (sourceRect.height < 0)
{
uv0.y = -sourceRect.y / image->height;
uv1.y = (uv0.y - fabsf(sourceRect.height) / image->height);
}
else
{
uv0.y = sourceRect.y / image->height;
uv1.y = uv0.y + sourceRect.height / image->height;
}
ImGui::Image((ImTextureID)image->id, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
}
void rlImGuiImageRenderTexture(const RenderTexture* image)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
}
void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center)
{
if (!image)
return;
if (GlobalContext)
ImGui::SetCurrentContext(GlobalContext);
ImVec2 area = ImGui::GetContentRegionAvail();
float scale = area.x / image->texture.width;
float y = image->texture.height * scale;
if (y > area.y)
{
scale = area.y / image->texture.height;
}
int sizeX = int(image->texture.width * scale);
int sizeY = int(image->texture.height * scale);
if (center)
{
ImGui::SetCursorPosX(0);
ImGui::SetCursorPosX(area.x/2 - sizeX/2);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
}
rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{ 0,0, float(image->texture.width), -float(image->texture.height) });
}
// raw ImGui backend API
bool ImGui_ImplRaylib_Init(void)
{
SetupGlobals();
SetupKeymap();
SetupMouseCursors();
SetupBackend();
return true;
}
void ImGui_ImplRaylib_Shutdown()
{
ImGuiIO& io =ImGui::GetIO();
for (auto& texture : ImGui::GetPlatformIO().Textures)
{
if (texture->Status != ImTextureStatus_Destroyed)
{
Texture* backendData = (Texture*)texture->BackendUserData;
if (backendData && IsTextureValid(*backendData))
{
UnloadTexture(*backendData);
}
if (backendData)
MemFree(backendData);
texture->BackendUserData = nullptr;
texture->Status = ImTextureStatus_Destroyed;
texture->SetTexID(ImTextureID_Invalid);
}
}
ImGui_ImplRaylib_FreeBackendData();
}
void ImGui_ImplRaylib_NewFrame(void)
{
ImGuiNewFrame(GetFrameTime());
}
void ImGui_ImplRaylib_UpdateTexture(ImTextureData* tex)
{
switch (tex->Status)
{
case ImTextureStatus_OK:
case ImTextureStatus_Destroyed:
default:
break;
case ImTextureStatus_WantCreate:
{
Image img = { 0 };
img.width = tex->Width;
img.height = tex->Height;
img.format = tex->Format == ImTextureFormat_Alpha8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
img.mipmaps = 1;
img.data = tex->GetPixels();
Texture* texture = (Texture*)MemAlloc(sizeof(Texture));
tex->BackendUserData = texture;;
*texture = LoadTextureFromImage(img);
tex->SetTexID(ImTextureID(texture->id));
tex->Status = ImTextureStatus_OK;
}
break;
case ImTextureStatus_WantUpdates:
{
Texture* texture = (Texture*)tex->BackendUserData;
if (!texture)
break;
UpdateTexture(*texture, tex->GetPixels());
tex->Status = ImTextureStatus_OK;
}
break;
case ImTextureStatus_WantDestroy:
{
Texture* texture = (Texture*)tex->BackendUserData;
if (!texture)
break;
UnloadTexture(*texture);
tex->Status = ImTextureStatus_Destroyed;
MemFree(texture);
tex->BackendUserData = nullptr;
tex->SetTexID(ImTextureID_Invalid);
}
break;
}
}
void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data)
{
if (draw_data->Textures != nullptr)
{
for (ImTextureData* tex : *draw_data->Textures)
{
if (tex->Status != ImTextureStatus_OK)
ImGui_ImplRaylib_UpdateTexture(tex);
}
}
rlDrawRenderBatchActive();
rlDisableBackfaceCulling();
for (int l = 0; l < draw_data->CmdListsCount; ++l)
{
const ImDrawList* commandList = draw_data->CmdLists[l];
for (const auto& cmd : commandList->CmdBuffer)
{
EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
if (cmd.UserCallback != nullptr)
{
cmd.UserCallback(commandList, &cmd);
continue;
}
ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, cmd.GetTexID());
rlDrawRenderBatchActive();
}
}
rlSetTexture(0);
rlDisableScissorTest();
rlEnableBackfaceCulling();
}
void HandleGamepadButtonEvent(ImGuiIO& io, GamepadButton button, ImGuiKey key)
{
if (IsGamepadButtonPressed(0, button))
io.AddKeyEvent(key, true);
else if (IsGamepadButtonReleased(0, button))
io.AddKeyEvent(key, false);
}
void HandleGamepadStickEvent(ImGuiIO& io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey)
{
constexpr float deadZone = 0.20f;
float axisValue = GetGamepadAxisMovement(0, axis);
io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0);
io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0);
}
bool ImGui_ImplRaylib_ProcessEvents(void)
{
ImGuiIO& io = ImGui::GetIO();
bool focused = IsWindowFocused();
if (focused != LastFrameFocused)
io.AddFocusEvent(focused);
LastFrameFocused = focused;
// handle the modifyer key events so that shortcuts work
bool ctrlDown = rlImGuiIsControlDown();
if (ctrlDown != LastControlPressed)
io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
LastControlPressed = ctrlDown;
bool shiftDown = rlImGuiIsShiftDown();
if (shiftDown != LastShiftPressed)
io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
LastShiftPressed = shiftDown;
bool altDown = rlImGuiIsAltDown();
if (altDown != LastAltPressed)
io.AddKeyEvent(ImGuiMod_Alt, altDown);
LastAltPressed = altDown;
bool superDown = rlImGuiIsSuperDown();
if (superDown != LastSuperPressed)
io.AddKeyEvent(ImGuiMod_Super, superDown);
LastSuperPressed = superDown;
// walk the keymap and check for up and down events
for (int keyItr = 0; keyItr < MAX_RAYLIB_KEY; keyItr++)
{
const auto key = RaylibKeyMap[keyItr];
if (key == 0)
continue;
if (IsKeyReleased(keyItr))
io.AddKeyEvent(key, false);
else if(IsKeyPressed(keyItr))
io.AddKeyEvent(key, true);
}
if (io.WantCaptureKeyboard)
{
// add the text input in order
unsigned int pressed = GetCharPressed();
while (pressed != 0)
{
io.AddInputCharacter(pressed);
pressed = GetCharPressed();
}
}
bool processsMouse = focused;
#if defined(RLIMGUI_ALWAYS_TRACK_MOUSE)
processsMouse = true;
#endif
if (processsMouse)
{
if (!io.WantSetMousePos)
{
io.AddMousePosEvent(float(GetMouseX()), float(GetMouseY()));
}
auto setMouseEvent = [&io](int rayMouse, int imGuiMouse)
{
if (IsMouseButtonPressed(rayMouse))
io.AddMouseButtonEvent(imGuiMouse, true);
else if (IsMouseButtonReleased(rayMouse))
io.AddMouseButtonEvent(imGuiMouse, false);
};
setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
{
Vector2 mouseWheel = GetMouseWheelMoveV();
io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
}
}
else
{
io.AddMousePosEvent(std::numeric_limits<float>::min(), std::numeric_limits<float>::min());
}
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0))
{
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart);
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack);
// left stick
HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight);
HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
// right stick
HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight);
HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown);
}
return true;
}