/********************************************************************************************** * * raylibExtras * Utilities and Shared Components for Raylib * * rlImGui * basic ImGui integration * * LICENSE: ZLIB * Copyright (c) 2020-2021 Jeffery Myers * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ // dear imgui: Platform Backend for Raylib // (Info: Raylib is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc. using OpenGL) // This is is the low level ImGui backend for raylib, a higher level API that matches the raylib API can be found in rlImGui.h // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #include "imgui.h" // IMGUI_IMPL_API #ifndef IMGUI_DISABLE IMGUI_IMPL_API bool ImGui_ImplRaylib_Init(void); IMGUI_IMPL_API void ImGui_ImplRaylib_Shutdown(void); IMGUI_IMPL_API void ImGui_ImplRaylib_NewFrame(void); IMGUI_IMPL_API void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data); IMGUI_IMPL_API bool ImGui_ImplRaylib_ProcessEvents(void); #endif // #ifndef IMGUI_DISABLE